Classics and Clones: Retro-gaming for the iPhone: 1975-76

No Dpad:

1975- While home gaming was growing in popularity due to the now infamous device known as Pong, a new type of game was entering the scene for computer gamers who wanted a more cerebral experience. Graphical limitations and memory constraints confined games to small stories on single screens. Expansive worlds found in contemporary FPSs and RPGs were simply impossible to create unless the experience came from the mind. A few techno-savvy computer students decided to take up the challenge of providing bigger worlds and more plots to video games by spawning a new genre of games: text adventures AKA interactive fiction.

The story is too old to be commented.
3200d ago