20°
7.0

AppCraver: ATC Pro Review

AppCraver writes: "If being in charge at an air traffic control tower is anything like the game ATC Pro, I'm not interested. ATC Pro can be enjoyable to play, but it has a pretty steep learning curve. (If you want to check out a demo in action, watch the video after the jump.)

The objective is to successfully land and manage takeoffs without it ending in disaster. The problem is that ATC Pro can get bogged down in quirky controls that are often counter-intuitive. I also found the commands sometimes slow to respond and ill-equipped for maneuvering the planes. If you are not patient, the game can quickly become cumbersome and frustrating."

Read Full Story >>
appcraver.com
5615d ago
5615d ago
60°

Jujutsu Kaisen game publisher announces a cheeky new card-collector RPG

Trickcal: Chibi Go is an adorable new character-collecting game from BiliBili Games, with plenty of cute and squishy faces to chill with.

Read Full Story >>
pockettactics.com
100°

Call of Duty Warzone Mobile to Lose Support After Only a Year

Activision is halting updates for Call of Duty: Warzone Mobile. The game will be removed from app stores May 19, just a year after launch.

Read Full Story >>
powerupgaming.co.uk
TheColbertinator12d ago (Edited 12d ago )

Another junker for the bin. Keep those live service games placed on a conveyor belt leading down an incinerator.

Profchaos12d ago (Edited 12d ago )

Has it really only been a year I think my region got early access cause I swear I had it long before that but that I played more than 1 game just to try it can't stand mobile games but cod mobile was about the most I could tolerate with a gamepad.

Oh well so long cod mobile hello cod on switch 2

Amplitude12d ago

CoD Mobile isn’t going anywhere - just Warzone.

150°

Monster Hunter Outlanders Requires Devs to Clock 500+ Hours in MH World

MHHQ - Tencent requires Monster Hunter Outlanders mobile game devs to play World for 500 hours, a job listing claimed.

Read Full Story >>
monsterhunterhq.com
Christopher16d ago

~25% of annual hours worked for a full-time employee, not including overtime. Doesn't seem unreasonable and kind of expected, IMHO.