While GameStop's holiday sales were somewhat disappointing, the industry continues to see a rise in digital goods. Thanks to the rise of social and casual gaming, one area of the digital business that's seen a fair amount of growth is virtual gift giving. Ironically, while traditional video games require hefty marketing budgets, these digital titles and micro-transactions require little thanks to their viral nature.
PlaySpan, which specializes in monetization solutions for online games, virtual worlds, and social networks, conducted a study with the help of Frank N. Magid Associates and VGMarket, and found that Americans gave an estimated $30 million in virtual gifts this past holiday season. The report, Inside Virtual Goods: Tracking the US Virtual Goods Market 2009-2010, forecasts the digital goods business in the U.S. to be worth $1 billion in 2009.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.