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Edge: Performance Art

Edge: If you'd asked us back in September whether we cared about the death of the cinematic narrative in a non-linear, interactive medium, we would have probably shrugged pensively before going back to stroking our beards in front of Slither Link.

It took Uncharted 2 to remind us that we don't actually mind games that try to be films – so long as those films are pretty good. Historically, however, games have swung wildly at the lowest hanging fruits of cinema, and yet still somehow failed to reach them. Naughty Dog, meanwhile, managed to combine a tight script with snappy direction, breathing life into its CG cast with credible human expressions, transforming them into complex, sympathetic characters with emotive voice-acting. Who would have guessed this might be a winning combination?

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3595d ago