Eurogamer writes: "Supreme Commander is a fearsome beast of an RTS: utterly bewildering to anyone who isn't a long-term veteran of the PC's most mainstay genre, but profoundly satisfying to those who have always sworn by base-building. With Supreme Commander 2, Gas Powered Games wants to bring everyone in from the cold instead, as you can read in last week's Supreme Commander 2 preview.
But how the bleeding crikey do you make an RTS that's about shuffling hundreds of tiny, futuristic tanks across maps the size of Wales accessible? Eurogamer sat down with Gas Powered Games' mile-a-minute CEO Chris Taylor, the hyper-brain behind the likes of Total Annihilation and Dungeon, and made him say words. Lots of words."