Develop:
New research suggests development budgets are soaring dangerously fast
The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data.
A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an averge of $10 million.
The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
So they require around 500k copies sold to make a profit? now if it's a good quality game they will make a profit.
The majority of the time the only way they will lose money is if it's a terrible game, hell even terrible games make alot of profit sometimes.
Although i do think that costs need to be capped at some point, with the exception of huge franchises which are guaranteed to sell millions(halo, Gran Theft Auto, Gran Turismo etc).
Well Konami said they would have to seal one million copies of MGS4 to break even everything after that was pure profit and that was rumored to cost 30-50million i think?