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Worthplaying: Shin Megami Tensei: Strange Journey Preview

WP writes: "Shin Megami Tensei is a franchise that has earned quite a name among RPG fans, due to a large number of high-quality entries. Nocturne and the Persona are regarded as some of the most interesting and challenging JRPGs on the market, but we've never actually gotten the early Megami Tensei games in English-speaking countries. The closest would be Persona, which has a lot in common with the early entries in the franchise, but quite a few differences as well. The earlier SMT games resembled Wizardry meets Pokémon, combining first-person dungeon exploration with monster-raising. Shin Megami Tensei: Strange Journey is a return to the older SNES style of Megami Tensei. It's quite a bit different from Persona or Nocturne, but it's shaping up to be one of the most addictive RPGs on the DS."

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worthplaying.com
5209d ago
5205d ago
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8.0

Shin Megami Tensei: Strange Journey Redux Review | Hardcore Gamer

The 2010 DS dungeon crawler receives a visual update and additional content, making Shin Megami Tensei: Strange Journey Redux a worthwhile adventure for new and veteran fans.

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hardcoregamer.com
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The Top Five Best Megami Tensei Games

The Megami Tensei franchise has been going on for quite a while and has had a lot of great works. Here are some of the best Shin Megami Tensei games.

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gamingape.com
PhoenixUp2421d ago

The mainline Shin Megami Tensei still has a ways to go before it becomes more accepted in the international market like its spinoff Persona series.

Fun Fact: This entire franchise is based off of a science fiction book. It's one of the most successful licensed properties in gaming

New_Age_Retro_Hippie2421d ago

Yeah, finding out about MT's origins was interesting.

And agreed that SMT is lagging behind in terms of western popularity. It's a lot harder a sell than Persona, that's for sure.

PhoenixUp2421d ago

Indeed. Who knew the Japanese only books would go on to spawn such a legacy?

http://tvtropes.org/pmwiki/...

Persona is just a more accessible franchise to get into than the mainline SMT in terms of difficulty, premise, and tonality.

Persona was meant to have a more wider appeal and was designed to feel more familiar and relateable to the audience as opposed to the more fantastical and philosophical aspects of the mainline series.

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Top 5 Callbacks in SMT: Strange Journey

BT writes: This week brings us the release of Shin Megami Tensei: Devil Summoner: Soul Hackers on the 3DS, the re-release of one of the only two games from the prolific franchise to grace the Sega Saturn. The game is notable not only for coming out on the Saturn, but for its role in the franchise. You see, the game was initially released on the Saturn on the tenth anniversary of the entire Megami Tensei franchise (1997) and the game took full advantage of this, putting in plenty of old monsters from past games including everyone’s favorite female chariot-riding phallic symbol, Mara. The game also was easier than other titles, allowing new players to have some breathing room before the game crushed their souls. This re-release came out in Japan on the 25th anniversary of the franchise and not only contains voice acting and a remastered opening but also 30 new demons, some of whom have never appeared in any MegaTen game, and even an appearance by Raido Kuzonoha XIV. Will this re-relea...

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