GP:
"While Crystal Bearers is definitely a mixed bag, the good still outweighs the bad, and you're left with an easier, more accessible Final Fantasy adventure that's heavy on the action and light on the RPG. If you're like me, and can't wait for Final Fantasy XIII, this is a good way to pass the time until that game arrives, and it should prove to be an enjoyable experience for younger gamers who are new to Final Fantasy."
The forgotten adventures.
Bitmob: A game reviewer ponders the ups and downs of being completely honest with your audience, and wonders 'Should you have to finish a game to review it?'
A reviewer should finish the game and relay what seetings were used. I don't want to pay 60 bucks for a game and find out that it rules for 50% and uscks for the last 50%.
The reviewer should play the game to completion or state otherwise.
If the game is more focused on multiplayer, IE MW2, Reach, MAG, etc. The game shouldn't have a multiplayer review until the reviewer has had a chance to play with the actual community instead of other reviewers.
Yahtzee writes critiques, not reviews. The difference is not a question of quality or class, but one of goal.
The goal of a review is to help a reader decide whether or not he wants to buy/rent/borrow a game.
The goal of a critique is to ask in what areas did this fail, and why; and it what areas did it succeed, and why.
A review talks directly to consumers, whereas a critique talks to the realm of game development as a whole.
Now, whether or not any mainstream "reviewers" succeed as reviewers or whether Yahtzee succeeds as a critic is an entirely different question. But to analyze Yahtzee's efforts as you would analyze a review is a mistake.
This is why I like Kotaku's review SYSTEM, if not always their reviews.
Likes
Dislikes
What was played
Perfect system. No stupid scores or guessing games. A review is an opinion, but I expect it to be at least ACCURATE. Efficient? Well then, its just an impression if the entire experience is incomplete, no?
These recent Gaming sites today are made up of a bunch of fanboy and nonprofessional journalists Kotaku and Gizmodo for example. Gaming journalism and game reviews were only respectable back in the days when it was just Gamespot and a few other sites.
Brandon Thompson writes: "Gamers have seen few franchises with histories as impressively deep and memorable as the Final Fantasy series. Besides being known for great story lines lovable heroes, Square/Enix's uber-popular franchise is also known for having some of the meanest and most evil baddies in the history of video games.
What does it take to make a successful bad guy who makes a real impact on gamers? The character's costume certainly plays a part. Maybe it's how dramatic of an introduction the character has? Maybe it's all about how insanely crazy, strong, and determined the antagonist is. We still think the costume plays some part. You be the judge."
why would sefi top the list the list said most evil bad guys technically speaking compared to what some of the other FF have done and what some of them actually are like the embodiment of malice itself sefi isn't really all that evil just someone who went insane
its just a popularity thing in the end anyways
I define evil as someone for no remorse or compassion for no living being on this planet. A pure malicious conscious from beggining to end. Someone that not even his/her mother would love. For this, Kefka takes the specifications perfectly. A pathetic weakling from the start of the game, towards becoming something like the devil itself. But regardless of his power, he was always an evil twat.
Barthandelus in XIII was pretty lame, even if it wasn't hermaphrodite lame like almost all other FF villains, he was pretty lame.
Most evil had to be Kefka... sorry Sephiroth fans, he was just a lonely kid who missed mommy.