Game Observer writes: "It started with Twilight Princess on the Wii. Set aside the questionably responsive Wii controls and you have a game so stereotypically-Zelda that it could be the victim of police brutality in California if it's not careful. On the other hand, Phantom Hourglass on the DS reworked the entire control method through stylus interplay, hinting at the possibility of exciting new gameplay concepts. It wasn't sterling perfection but at least it gave hope for the future. And now that the future has arrived in Spirit Tracks, I can say that hope was blind and this game needs to find itself in the wrong part of town alone with those California cops."