7.4

Mygamer: Rubik's Puzzle Galaxy: RUSH Review

With simple graphics and musical soundtrack, Rush's $6 price point is justified. The controls are quite solid too, but being able to zoom in and out could have been nice but isn't totally necessary. While there is no multiplayer mode, the online leaderboards is a great way to show the world that you actually completed a Rubik's Cube puzzle. With nearly 80 levels of increasing difficulty, Rush will promise to bend your brain for several hours.

5221d ago
8.5

Gaming Nexus: Rubik's Puzzle Galaxy: Rush Review

Gaming Nexus writes: "Last summer I reviewed Rubik's World for both the Wii and DS. Both games had the right idea but lacked something in execution. They were a little too obtuse to get into, and for a puzzle game that's a serious issue. The presentation was also a bit spartan, leading to an stale experience on both platforms. Well, Game Factory and Two Tribes have given it another go. Instead of two retail releases, their latest Rubik's game is a downloadable title for WiiWare. Rubik's Puzzle Galaxy: Rush is the first in a series of WiiWare games based on the ubiquitous cube puzzle."

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gamingnexus.com

MyWii: Rubik's Puzzle Galaxy: Rush Review

My Wii writes: "This game is a well-constructed puzzle game on par with the Art Style series of puzzle games which focused on a simple and effective game design rather than flashy graphics or complexity. In each level, you'll need to direct the colour cubes into coloured squares on the ground. You're given particular signs to help achieve this goal. They include directional, warping, stop and speed up, and conveyor signs. There is a short tutorial on how to use and interpret each sign."

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mywii.com.au
10°
9.2

Nintendojo: Rubik's Puzzle Galaxy: RUSH Review

Nintendojo writes: "When a company makes a licensed title, it usually either tries to take the licensed property and make a direct video game adaption, or it uses the style and artwork of the property it's adapting to take the property in new directions. In Rubik's Puzzle Galaxy: RUSH, developer Two Tribes tries to accomplish both of these strategies, and the end product manages to be solid on both sides."

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nintendojo.com