WiiConnect24 Online Service Details, New Content Daily

Nintendo President Satoru Iwata spoke with TechOn, a Japanese publication, about the WiiConnect24 online service for Nintendo's new console.

First of all, the service will be connected as long as the console is powered on, this way, Nintendo can send monthly demos and the like straight to the user's consoles. Iwata says that this could happen as often as every night. Users could then use the Wii to put demos onto their DS units

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kingboy6617d ago

Does the wii get a storage device for demos?that thng is really small

Arsenic136617d ago

i thought of that 2 , were is the storage device? How big? internal?,external?

shotty6616d ago

It goes on an internal 512MB flash memory. If you want I think you can buy an SD card and plug it in but I'm not sure if you can save demos to that. But the wii demos should be wii in size since they are not coded in HD and I'm not sure if it has 5.1 surround sound


Obscure '90s Mascot Platformer' Aero The Acro-Bat' Makes Surprise Return

Coming to Consoles in August 2nd

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Riot's Pool Party Is The Latest In A Long Line Gaming's Worst Trend

Games keep aiming for endless cash flow instead of responding to creative ideas or the desires of their audience.

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Vits1d 18h ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.


The PT History Lesson Vol. 8 - Tamagotchi spin-off games

To celebrate the 20th anniversary of the iconic early 2000s virtual pet, we’re chronicling the history of Tamagotchis outside of their egg-shaped homes.

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