Roughly a year ago IGN wrote an editorial about how Microsoft could take XNA Indie Games to the next level. At the time, the Indie Games service was in its infancy -- just a few months old -- and the idea of playing independently developed games on a console was still an exciting one. They had already born witness to critical successes like CarneyVale Showtime, Weapon of Choice and Groov. In the successive months Indie Games would occasionally make headlines around the gaming community. There was a relaunch with a new pricing model, Avatars were opened up to independent game makers, and a few games caught the public eye.
Yet, here it is over a year into this Indie Games venture and IGN is ready to call it a failure. Microsoft only has itself to blame.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
"While the iPhone revolutionized the mobile market and Facebook changed gaming forever, Xbox Indie Games watched from the sidelines."
Thats because Facebook is free and everyone owns a iPhone/iTouch. Indie games are the only games on those systems, while the 360 has multi-million franchises everywhere.And while servers would help, XBLIG are not a failure.
Well i have yet to buy an Xbox 360, but i currently plan to buy one this week. My intentions are to create games for the xbox live indie games.
I will call xbox live indie games a success if i can sell 1 copy. Selling 1 copy fulfills dreams, dreams or hopes of that little boy (or girl) thinking "I one day wish to make games". Those thoughts are always conveyed towards making a game for a Console; and where to fulfill this dream, but on one of the top consoles of our time.
I think its indie, not for companies to make a huge chunk, but for the little guys trying to live dreams.