Roughly a year ago IGN wrote an editorial about how Microsoft could take XNA Indie Games to the next level. At the time, the Indie Games service was in its infancy -- just a few months old -- and the idea of playing independently developed games on a console was still an exciting one. They had already born witness to critical successes like CarneyVale Showtime, Weapon of Choice and Groov. In the successive months Indie Games would occasionally make headlines around the gaming community. There was a relaunch with a new pricing model, Avatars were opened up to independent game makers, and a few games caught the public eye.
Yet, here it is over a year into this Indie Games venture and IGN is ready to call it a failure. Microsoft only has itself to blame.