Crispy Gamer writes:
"There is something oddly soulless about how modern games approach the question of difficulty. Tutorials are, by and large, rigidly conceived and frequently absurd, having to necessarily oblige the thickest, least-skillful and most-stoned audience members. Some tutorials are so slobberingly accommodating you practically want to leave money for them on the dresser once they have had their way with you. Or think of a game like Uncharted 2: Among Thieves. During its puzzle sequences (and, really, these are "puzzles" along the lines of keeping straight the crucial differences between a square and triangle), if you cannot figure something out due to your recent stroke, the game drops a broad hint. You are then given a moment to act on it. If you do not, the game pretty much tells you exactly what you are supposed to do. While playing Uncharted 2, I sometimes had the distant thought of how much I missed the days of being trusted to figure out stuff on my own."