Jeffrey Matulef of TheGameReviews writes: "In many ways Spirit Tracks is the least innovative Zelda title in ages. Ocarina of Time brought Zelda into 3D for the first time. Majora's Mask redefined the Zelda structure in a mess, yet fascinating experiment that has yet to be replicated. Wind Waker brought an all-new visual style, as well as a new mode of travel in the sailing. Phantom Hourglass innovated upon that with its use of DS-specific controls. Even Twilight Princess had Link switching into a wolf for half the game. All these Zelda titles marked a step forward for the series in at least some capacity. Spirit Tracks, by extension, is a step back... those tired of the Zelda formula will likely write it off as a by-the-books Nintendo sequel, but I say there's some value in it being exactly that; the game is exceptionally well designed and learns from the mistakes of its predecessors to deliver a tighter, crafted refinement on 20 years worth of Zelda goodness."