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Player Authorial Control

Gamasutra:

Arguably, the most unique capability of games when compared to other media is their interactive nature. Because of the chaotic nature of player demands, games to this point have typically provided a very linear experience, hidden or otherwise, to ensure that the player experiences what the developers want them to experience.

Even games that are open-world, such as Fallout 3 or GTA IV still have a very directed story that the player chooses to progress through over the course of the game. But, stories are being told every minute of every day, we just need to look at it with different eyes.

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