It has been a long and winding road for Sony as the Playstation brand now surpasses its 15th birthday. For the most part, they have only seen ups during this time, with a slight downturn during the previous two years, which appears to be coming to end with the recent price cut, overabundance of unchallenged software titles, and greatly improved online experience. How did Sony turn it around? Obviously getting the price down is one of the key reasons, but another aspect I think that many will overlook (because the game industry is very short sighted) is Sony's preventative, future-proof methods software strategy. Sony has created an unbelievable network of interrelated and high quality first and second party developers that consistently produce exclusively for them. This is something that sets Sony apart from Microsoft and Nintendo, which in a software perspective are complete opposites in two very distinct ways. I believe this will help explain the holiday season's lack of exclusive titles for the PS3's competitors.
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
As a kid i had some heart attacks playing this game. The soundtrack right on point with those close calls. I love this game.
Split/Second was one of the game I enjoyed playing. In fact it's still the most popular video on my YouTube channel. It's a gameplay of Split/Second posted 15 years ago. This past month 25 people viewed it. Split/Second is a favourite amongst racing gamers worldwide.
This game was super awesome and hella fun playing split-screen with the homie. Trashing your friend’s car during split-screen competition using one of those QuickTime events was so funny haha
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Make great unmatched games and people will come in droves. Cant wait to see what they do with motion controller gaming, if they put half the effort into motion controller games that they put it U2, KZ2, and many more then the PS3 will be the place to go for motion gaming for hardcore gamers.
They dont need to reach out the 3rd parties to help diversify their platform. ^^
Sony has great first&second party support..
Microsoft needs to start making some games, it's more advantageous to the gamers that way. It makes more sense to game with sony/nintendo when they are the ones supporting the gamer. The 360 does have quality titles, but microsoft throw money around for exclusivity as opposed to actually making a game. Not what I like to see.
The PS1, the differences between FFVII and FFVIII says as much. Putting a DVD drive in the PS2 or the BR in the PS3 and saying, "Hey, lets do more than just play games!"
That's something that Nintendo hardly ever did since the NES. MS has yet to learn the lesson as they concentrate on getting something out. Fixing it later if need be, which it usually has to be.