Bright Hub writes: "One of the most disappointing things during my time as a store manager for the country's largest video game retailer was constantly seeing customers receive depressingly small amounts of credit for the games they traded in. I understand that the company has a right to make money, but we as consumers don't have to automatically accept whatever price the clerk behind the counter quotes us. There are ways to increase the amount you get for your games.
Now, I'm not talking about anything illegal or unscrupulous. I'm merely saying that there are perfectly acceptable ways to manipulate the system to ensure you get the highest possible value for your trade
ins. I used these methods to ensure that I always had enough credit to pick up those hot upcoming games, and in the interest of improving the lives of gamers everywhere, I'm passing on a few of my favorites."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Interesting... I will give a few of these a try.
I don't trade in a lot of games because of the low values, but this is some pretty great advice.
First of all I wish I was rich enough to be able and use money as toilet paper.
Second this is pretty good information to those who do trade in. Before I used to trade games in, but now I don't anymore; because usually down the line I'll more than likely want to play that game again.
This is an amazing article that is HUGELY helpful.
I tried to trade in ac2 at gamestop 2 weeks after it came out, and i was like HOLY SH*T they would only give me 30 bucks .thats how i found goozex and traded in ac2 for killzone 2 and mgs4.