Gamasutra: Army of Two's Benoit Richer Q&A

Though the original Army of Two didn't score particularly well with critics, it did sell -- and develop a devoted online following.

The sequel, The 40th Day, currently in development at EA Montreal, is being designed to take even more compelling advantage of the two-man play that the original game was predicated on. Here, lead design director Benoit Richer talks about how his team is approaching that challenge.

Richer discusses not just the nature of designing for co-op from a pure gameplay perspective, but how you can rely on players to discuss the options the game gives them -- including, even, moral choices.

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