Critical Gamer Writes: I'll start this article with a disclaimer – to truly examine the relationship between gaming and mainstream media, it'd probably take a University thesis, around 756 cigarettes, twelveteen source books and an ungodly amount of coffee. Instead, this article hopes to look at how gaming has been portrayed in the media recently and hopes to draw a few conclusions as to the relationship between the two.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
It's because some sections of the media still see games as kids toys
Newspapers, specifically the knee jerk, reactionary, brimstone and fire, juicy gossip ones, work like this: Find a story that provokes a reaction or grabs readers' attention, write it up, make it sound worse than it is, hope to sell more papers. It's the nature of the business - if you're not selling papers, you're going out of business. What everyone needs to realise is that it matters not one jot what the mainstream media say about videogames, no one in their right mind is listening. Okay, so some mad parental control groups – Tipper Gores in the making – go all mental on us and start harping on about games being violent and corrupting the youth of today, but so what? When they started stickering albums with the Parental Advisory warnings it actually boosted sales. Coz everyone wants the things their mothers tell them they can't have!
Another thing that annoys me about the media is when they do reviews in certain newspapers, when they clearly haven't played the game! You'd be as well reading the blurb on the back of the box as read the 10/10 review for say Crazy Frog Racer!
You're not talking about the Star are you? I know for a fact the guy reviews them without even having received them, let alone played them...
He said "twelveteen".
Kidding aside, I think gaming will always be a counterculture.
Mainstream games will be labeled simulators, or augmented reality, or the like.