Storytelling In Video Games

"We tell ourselves stories in order to live." It's a bold statement that opens the eponymous essay in Joan Didion's The White Album, first published in 1979. When the Everyman's Library put together an anthology of her nonfiction in 2006, that sentence was chosen as the title from over 1100 pages of words.

It's kind of how games work, isn't it? No matter how many possibilities are offered, you impose your narrative.

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