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Gamasutra's Best Of 2009: Top 5 Major Industry Events

Continuing Gamasutra's 2009 retrospective, Kris Graft examines Gamasutra's top 5 games industry events of 2009.

"2009 was another year full of notable events in the games industry, some more unexpected than others. It's the evolving landscape of the games industry that facilitates the most interesting developments -- expanding markets, new ways to deliver games, the rise of social networks, and new packaged good strategies will provide new opportunities for more big events in the years ahead.

But here are five of the most notable events of 2009, chosen because of their potential or immediate impact on the parties involved or on the industry as a whole..."

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sikbeta3624d ago

"4. OnLive, Gaikai Promise To Change Distribution"

Yeah right...

that OnLive thing is Such a Joke, why I'll want a device that use Cloud Computing for Gaming if I can have a Physical Copy so Damn Easily

ramon_v3624d ago

im on the fence about these still... waiting to see final what product pricing and specs are (if they aren't doomed to vaporware anyway)

if pricing was right, ie very very low comparatively, and quality was high then it could be interesting.

much as i love all the Sega/Sony/Nintendo/MS consoles i've ever bought... the current business model is going to change in the future. its either going to be these 'browser' based services or (i hope) a uniform standard console, that is then manufactured by different companies, like dvd players etc.

NecrumSlavery3624d ago (Edited 3624d ago )

I like the part where the PS3Sphere had a great depth reconization and precision, and the NATAL had you flailing around like a kid having an epileptic seizure.