Video Game Ladders: When Simplicity Turns To Infuriation

Gamer Limit writes: "Ladders have existed since long before the written word - evidence from Mesolithic rock paintings suggests that the ladder has been used for at least 10,000 years. This is a long time to further develop and perfect such a common and useful invention, yet, from most accounts, ladders haven't changed much in their history. Sure, minor improvements have been made such as the A-frame, but the basic design of the ladder is one that doesn't demand a lot of improvement.

The video game ladder has seen a similar lack of innovation, and although resolution has increased and bloom has made those metal rungs look just so very pretty, not much has changed for this pixel-infused climbing device.

The problem with the videogame ladder is that, while real world ladders are simple and intuitive, video game ladders are horrible mockeries of usability. What went wrong? How have videogame ladders become so tragically separated from their real-world counterparts?"

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