Ever since the "Warcraft 3? custom map "Defense of the Ancients" has reached its peak, many developers have been trying to be first to emulate the mechanics of this popular map into a commercial game. Dubbed as the Multiplayer Online Battle Arena (or MOBA for short), Riot Games plans taking the roots of "DOTA" and putting them into "League of Legends," a much more marketable and simpler package. To make the transition easier, they even have the original designers from the older versions of "DOTA" working on the game. While this sounds like the perfect formula for a successful game, is it enough for "League of Legends" to win over "DOTA"'s veteran crowd, as well as gamers who never touched the custom map before, even at the cheap price of free?