Despite intense competition in the genre in recent years, Codemasters has managed to more than hold its own with its impressive roster of racer titles. Its most recent releases, Race Driver: GRiD and Colin McRae: DiRT 2, have both been very well-received, and have been state of the art not just in terms of gameplay but in their core technology too.
Last week, DiRT 2, powered by the latest iteration of Codemasters' proprietary EGO engine, debuted on PC. The developer has been working closely with key partners including Microsoft, Intel and AMD in creating the first top-tier PC release to support the new Windows 7 DirectX 11 API, and the result is the finest version of the game yet. The return of DiRT seemed like as good an excuse as any to talk tech with Codemasters: to discuss the evolution of the excellent EGO engine, the performance on HD consoles and what we can expect from them in future, along with the developers' plans to leverage the power of the many-core processing architecture we expect to see in next-gen systems.