Games always seem to end with three dots rather than one. A climax can be as decisive as the fall of a tyrant, or even an empire, but its last beat will suggest continuation rather than closure. The root of evil will always remain intact, poised to bring new troubles upon the world and new missions for the returning, cash-starved hero. In industry terms, it just doesn't make sense to choke a potential revenue stream once it's open. Yet while no one believed the PR back in 2003, Irem had that very goal in mind: to bring its flagship series to an end, full stop.