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IGN Interview: Building Borderlands

To find out more about how Gearbox Software, the folks behind the Brothers in Arms series and various versions of other high profile franchises, built the game and made sure it was entertaining at the same time, IGN talked with Senior Designer Paul Hellquist and Director Matt Armstrong.

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uk.pc.ign.com
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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot222d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki221d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88221d ago

Polish a turd to make a what?!

DefenderOfDoom2221d ago (Edited 221d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.

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How to Play Borderlands Games in Chronological Order

Approaching the Borderlands series for the first time can be a bit confusing, but with this guide, new players can enjoy the series in the proper order.

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altarofgaming.com