The notoriously lengthy elevator sequences in Mass Effect were a way for BioWare to circumvent loading screens. However, at a Comic-Con panel back in July, executive Mass Effect 2 producer Casey Hudson joked, "We have the fastest elevators in the industry." "The elevators were made in ME1 so we didn't have to show boring loading screens," wrote associate programmer Thomas Roy in recent ME2 official message board post.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.
Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.
Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.
yeah i thought the elevator rides were pretty lengthy.
but in some of them you do get to see the chemistry between your own troops.
like wrex, he's always the one to start something with anyone.
http://www.youtube.com/watc...
I was thinking Tetris. Might be hard to get a license for that though. =/
Exactly how long were those rides that people had to complain about them. I played about an hour and a half of Mass Effect in that station place and the elevator rides were at most 40 seconds long. That is kind of long, but was it enough that people always mention them when talking about the game? I swear it just sounds like fanboy garbage.
Yay
I never found the elevators all that bad. Not to say that the game didn't have some pretty significant technical flaws, but I guess I was expecting the elevators to be so bad (based on N4G comments) that I was surprised at how short they were.
Now the pop-in on the other hand...