Now that Assassin's Creed II has been out amongst the crowds, slinking its way into millions of consoles, gamers are stumbling upon some of its secrets. While you may be stuck tracking down those last few feathers, others are discovering ancient beasts and, according to CVG, game-breaking glitches.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Assassin's Creed 2 set the template for the series going forward, but it's harder to see it getting made today.
Lol Assassin's Creed 2 is the game that introduced most of the things people say they hate about modern Ubisoft games specifically and open world games generally.
Speaking of this same old shit every year, I just found this about AS Mirage. "Assassin's Creed: Mirage now playable through leaked Denuvoless debug build." As well as Dragon's Dogma 2 . Torrents are up. I'm going to guess someone at both companies leaked this out in the wild, most likely to get back at them, maybe with layoffs or other reasons. 😁
Nah ubisoft doesn't aim above "just good" titles, sequels are supposed to be refined and improved each time they released. I remember in the ps360 gen it was like that, a known sequel would definitely be a step up from the previous titles. I remember seeing an article where someone from ubisoft said players don't just want "solid" titles. You damn right sir they always just deliver the bare minimum nowadays. These consoles this gen have enough power to contribute to thoroughly made gems. Ubisoft acts blind to that
Ezio got 3 games and an animated movie, they dedicated a lot of time to him and those games. No they can't make a sequel as good, cause all they wanna do is milk the series.
i thought brotherhood was the better game of the 3 but 2 story is best and yes of course it is possible but i dont have any trust in ubisoft
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
I've been playing AC2 since it came out and haven't ran into anything remotely close to what this bug is supposed to do. For the most part, the Ubisoft Montreal QA team did a good job on filtering out most of the bugs and glitches present during development. In my experience, the only noteworthy glitch I can think of is the glitch I like to refer to as the "Renaissance Walk". It's where Ezio suddenly starts walking forward by himself, resulting in a total loss over character control due to conflicting in-game geometry. The Renaissance Walk continues until Ezio ends up bumping into to something at precisely the right angle, breaking him free of the polygon tangle. It happened to me once. Overall, I still feel Ubisoft is pretty good at avoiding these kind of problems.
I fell through a building once and was inside the walls. I couldn't get out and had to restart. But the biggest glitch i've found was a bad one and repetitive too. I found that if you used the hidden blade and killed 2 enemies simultaneously, twice in a row, the game crashed. Doing it the first time was fine, but killing 2 people simultaneously a second time crashed the game. This only happened to me from half way through the game onwards. But it happened everytime. Pretty bad. But on the whole its a pretty bug free game, and a truly excellent game, I love it
Do developers even test their games anymore these days?
I havn't encountered the glitch that doesn't allow you to return to Ezio, thankfully, but I did have a similar issue as posted above with the game crashing after a double-blade. Then again it probably happened because the situation was so awsome that the game couldn't handle it.
It wasn't even a glitch, I was in Florence and while I was walking on the roof, there was another higher building about ezio's height. Mind you, the roof kind of sticks out. anyway, at first, I climbed it with ease but I decided to turn around and drop down to the previous building. While he dropped, for some odd reason, ezio got stuck under the roof from the taller building and I could move any where. As if his head was stuck on both roofs.
I just pressed every button until he got out. It's all good.