GB writes: "I read two different articles on Modern Warfare 2 on the web where both the authors had a different take on the game play related to Multiplayer, SpecOps and the single player campaign of COD:MW2. The author who quoted that he was already bored playing MW2, felt that SpecOps and Multiplayer were not so great value add to the game, they did bring some variety in comparison to the previous version of MW2, however overall were not praiseworthy. The other author felt with the kind of pricing and hype generated by COD: MW2 the single player campaign should have being at least more than 7 hours."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
I really prefer longer games since I am more of single player. I dont tend to go online that much, so yes i prefer lengthier games.
I agree that MW2 was too short, but it is basically a multiplayer game now.
ill say short because i dont have really long games, long games are pretty much RPG'S which i dont play alot.
10-15 hour single player games are what i play since i concentrate on MP more.
Personally it depends on the game, The genre it's affiliated to and what is the main driving point behind it. RPGs - JRPGs to be exact I feel should at least clock in over 30 or near 30 hours which is a good time (in my opinion), While things such as action-adventure type games or even shooters feel perfect around the 10~15 hour mark maybe? I'm not a huge shooter fanatic so I can't say and I can't recall how long Killzone 2's campaign was.
Though anyway that's the way I see it. Oh right and if you count re-playability (not counting harder difficulties and such but rather new scenarios whether a slight variant or a whole new twist as presented in games such as Dragon Age Origins and InFamous ) then that definitely adds a whole 'nother layer to time also ( again at least to me ) and I enjoy games that give you that option.
By the way..I still need to rent InFamous, may do it this weekend since I don't have work and a friend may be coming over.
I disagree with the whole idea that any game could be too long . If there is a problem and you get bored , then the game didnt do a good enough job of spicing and varying things up .
If indeed it's too long and your not motivated you can drop the game . While there is nothing to be done at all when a game is too short .
The length of most games this gen kinda irks me . And dont give me the "there are rpg if you want long games" speech . those have been heavily affected by the current shenanigans .
Used to be that 50-60 hours was the usual length IF you only did the main story , while discovering and doing everything would give you at least 100 hours of gaming . Now it is often the length if you're a completist , while the main stuff average 25-30 hours .
Thanks the gods , there are still a few hardcore stuff like Demon Souls , once everywhile .