Edge Interview: Designer's Creed

"Ubisoft Montreal has succeeded in welding a game to what once felt like a proof of concept," we said in our review of Assassin's Creed II, and the many bountiful changes the title has seen over its anaemic predecessor can be placed at the feet of its lead designer, Patrick Plourde.

A veteran of Ubisoft Montreal, beginning as a level designer on Tom Clancy's Rainbow Six: Lockdown and later serving as one of a team of designers on the original Assassin's Creed, Plourde oversaw the design of Assassin's Creed II and was instrumental in the decisions to add many of the things which changed the face of the series. In this interview we discuss with Plourde his aims for the game, the changes made from the original, and the challenges he faced working on a project which at one point consumed the efforts of over three hundred developers. Oh, and a little detail about Desmond's less than interactive roots.

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Blaster_Master3336d ago

This game is leaps and bounds ahead of its predecessor. This game is officially Ubisoft's first AAA title. Congrats Ubi. I almost gave up on you after R6V2.

stvw743336d ago

Nice interview ..
Great game ..

Ubisoft deserve every/any accolade for a job well done ..
I for one am very excited about Ubi's future projects ..

DaTruth3336d ago

Man, I hated those town criers in the first game! I got my self in a lot of trouble killing those dudes just to shut them up!

Pennywise3336d ago

Yeah for the short bit I played, that really annoyed me. This game has the stupid singers. I see them coming and I get my fist ready and knock them in the mouth before they get a note off.

AC2 was a great game.

GamingManiac3336d ago

now if the game wouldnt be so god damn buggy it would be perfect

i still love it though

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