Noob Saibot, from Gameolio, writes:
With the Call of Duty series and some other games, came the term known as Noob Tubing. What is it exactly you might ask? Well in a first person shooter there are weapons that come with a grenade launcher attachment. This attachment can easily be fired at the general vicinity of your target and allow yourself to score a kill, or two, possible three if you are a real jerk.
Everything you need to know about Modern Warfare III coming to Xbox Game Pass and PC Game Pass.
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Call Of Duty is back with its yearly instalment, but is Modern Warfare 3 breaking new ground, or just a lazy cash grab? The answer may not surprise you in today's review from JDR.
The fact is that in most games these weapons ARE NOT BALANCED. Seriously, with one weapon you need to carefully aim it towards a player and land at least a couple of shots on them, whereas with the other you can aim in their general direction and get a kill every time.
Look at how games of old handled these kind of weapons. Take Quake 3 Arena for example. The rocket launcher in that game doesn't create a huge blast radius that's almost impossible to dodge. If you are close enough so that you can't dodge it, it doesn't kill you in one hit. It's no easier to use than, say, the railgun which requires perfect accuracy - because if I don't hit you with perfect accuracy with the RL (and even if I do but you have high HP), it's not going to kill you. Grenades in that game can't just be spammed at will at any time - they have a small blast radius, are easily avoided unless you're in a corner, cannot be 'cooked' and are a seperate weapon. If you start firing random grenades everywhere you will NOT get lots of random kills. Likewise when you die it will very rarely be from a random rocket or grenade - it will be from a weapon someone has aimed at you.
Why do games of today forget these principles of balance in order to offer easy kills (and easy deaths) to everyone?
But I don't like noob tubing because it's basically hard to anticipate no matter how fast you reaction speed is a camper pumping a rocket into your chest is extremely hard to avoid.
Whatever floats your boat.
I only use it until I get the unlock for it then I get rid of it.
And if there was no grenade launcher, people will complain about the Barrett, no Barrett then all complaints go to the rocket launchers. It never ends. There is always someone who believes a item offered by a game should not be used to maintain some sort of pathetic sense of gaming honor.
I use what I feel like and how I feel like using it. Some days I feel like a grenade launcher and some days a rocket. Crying about it won't change my weapon choice.