Tim McDonald delves into the how and why of telling stories in games, discussing why games are a different media to films and books when it comes to telling stories, and giving thoughts as to the past and future.
Oh, cool. A bit related to that "games are art" statement from some game developer yesterday...
I love that he managed to get in a Rashomon reference!
Well, you say that, but I've never heard of that film before I saw this article :P
From what I've seen of Heavy Rain, it seems like for once story is the focus. Which is a big step forward, IMO.
It's like a story/lore renaissance in games. Me who love lore and backstories feel this is da hoot.
Games are interactive - you can make the story up as you go - which improves the experience enormously.
To be fair, though, not many games let you influence the story with decisions or, if they do, they're kind of cosmetic and simply lead to a different ending cinematic. Not enough devs have really made the effort with branching storylines IMO.
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