DualShockers writes,
"The average game can capture our interest and keep it for a certain amount of time, but usually games don't keep us from doing what is necessary to our everyday lives. However, it seems that MMORPGs have the ability to pull players in and keep them. While some people are able to play casually, you see a fair amount of people who play, what seems like, all day every day. The biggest offender in this category is World of Warcraft. While this isn't new information, the bigger question is why do people get addicted to the game and what ways can we regain a normal life after quitting."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Very nice article. WoW is definitely an addicting game. The fact that Blizzard is always adding new content is what keeps players/fans engaged. That's why it's pretty difficult to remove them from their thrown.
A lot of other MMOs have made their way to the PC. None, however, has grasped players like WoW has. I wonder what it is that makes people so attracted to WoW when compared to other MMOs out there.
I've been WoW free for about six months now, and I intend to stay that way. ;)
MMORPGs are so tough to stay away from, i was once a victim.
Tear up families and friendship. There should be WoW intervention!