Postmortem: Behind The Scenes Of Scribblenauts

The latest issue of Gamasutra sister publication Game Developer magazine includes a postmortem of 5th Cell's Scribblenauts, written by studio co-founder Joseph Tringali.

Scribblenauts, a unique word-driven puzzle platformer, was the third original Nintendo DS property from Bellevue-based 5th Cell. Its widely-discussed main hook is the ability for players to enter nearly any conceivable non-proper noun into its text parser, at which point the game will spawn that item into the world.

The following excerpts from Game Developer magazine's recent postmortem, published in the November 2009 issue, illustrate how Sucker Punch grappled with localization and control issues to ship the ambitious game.

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