Shigeru Miyamoto talks about why there isn't online support in New Super Mario Bros. Wii besides the lack of processing power behind the Wii.
No online in the game isn't a big deal for me. I'm finding myself playing less titles online these days. Besides, it looks like a ton of fun when you're playing with people near you and I'm not sure if that would translate when playing through Wi-Fi.
Online would have been a nice addition but I'm not bothered. I don't really play online anyway.
Agreed. I barely ever go online (probably because of the real bad speeds and bandwidth offered in New Zealand). But the majority of people like online play.
all though i don't think NSMBWii absolutely needed to have online support, Miyamoto and Nintendo really??? A 4 player 2D platformer can't work online because of processing power? The real reason is Nintendo doesn't like changing the formula with their games. How can MOH2 have 30 ppl online in 3D? The Conduit had 12 people online in 3D, MWR had 10 online in 3D! Amazing isn't it. Either way this game is great, if anyone is skipping this for lack of online CO-OP there missing out.
Perhaps their engine wasn't optimized for it. Do keep in mind that those games you mentioned have some visual effects down or any other settings. Plus there is some physic works going on as well. So perhaps its not as impossible as you say it is.
this is unacceptable and you know it. That is all.
Well maddens, It really depends, while i do think it would have been a nice feature, its still something played best with people in the same room. (saying otherwise may just imply you dont have any friends or loved ones that like to game with you xD)
You can't spin this sidar. Too bad. NSMB Wii would have been amazing with an online multiplayer component. Look at Mario Kart Wii for example. Aside from the ocarina cheaters, the online mode was pretty damn fun.
Basically, when it comes to online, nintendo couldn't give a ....
It is common knowledge that fast paced games are not prediction friendly to network code. All online code uses some form of prediction to keep things moving. This is not good for most games from the 16 bit era because the action is alway fast and every second counts. There are still fighting games that suffer from this even on the hd consoles and yes too are 2d. Then couple this with the fact that most cheating is done by exploiting the prediction code. Simply put online is simply not fast enough for every game. Yet if they all ran belowe 30 frames then that would make things easier. But we actualt like fast game play rather than floaty physics. Another thing is if it is so easy then why does hd gaming still have so many problems with online? Another thing is maybe you should learn how to make real friends.
Last gen. SSBB was a mess, so was Mario Kart
BRAWL online was crap but MKartWii ran smooth.
Hey, bafoon. If you actually played Mario Kart Wii, you would know that's a load of horse sh*t. What sets Brawl and Mario Kart Wii apart is the fact that Brawl was one of the first online Wii games out there. Naturally it would have a high chance of being laggy.
No more excuses Nintendo! Fix your crappy online and get with the times.
Seriously this is lame. I don't want to go out and spend $50+ on 3 new controllers. At least let us use Gamecube controllers.
Go on ebay and buy controllers from asia or somewhere else. They work on your console. I got 2 wiimotes + nunchucks unopened for 70 dollars.
well cause gamecube contoller doesnt have motion and that wii mote use motion. because the game use motion too. happy ?
but nintendo still needs to revamp their online structure
This goes to show that "graphics" is not the only thing that pushes hardware. Newsflash to those who are persistant on "gameplay" better than "graphics". So don't complain. -End Statement
lame excuse from a lame developer. why don't you come up with something new instead of hitting that mario well over and over Shiggy?
I have to ask...if you were an owner of an IP that is selling over 20 years...would you let it go?
There are more COD games in 2 gens than 2d mario games ever.
Ninteno, a lame developer? You have got to tell me wht you are smoking over there. Must be some strong stuff.
I like how the headline says the lack of processing power in the wii is part of the reason they left it out. This site is filled with morons who have never programmed a network application. Hey mouth breathers, I had a modem on my apple IIC+ (2400 baud), online has almost nothing to do with processing power. "Like...the modem just can't handle the graphics" Idiots.
There's a similar case regarding the PSP's version LBP. Ref: http://n4g.com/psp/News-428... Quote: “The system is physically capable of doing multiplayer, but perhaps not with the full physics system. On the technical side of things you lose a third of the processing power or a third of the system memory just to do multiplayer at all. With those limitations we couldn’t achieve it".
Comparing the processing required for 2d mario and LBP is a hell of a stretch. The online games on wii are much more processor intensive (see any fps) than 2d mario. LBP has intensive chain reactions that sometimes skip on my ps3. Mario is much more limited.
But the "concept" should be there isn't it? Let's say both LBP for the PSP and SMB are using 100% of the PSP/wii's processing power. Then both would suffer the same outcome had they gone "multi-player" wise.
That's why I used the qualifier almost. You have to sync the systems. In Mario there is little to sync. In LBP there is much more. I would accept your argument if the submitter didn't just guess that was part of the reason. Mario kart online and SSBB has much more data to sync and they have online. As does every FPS ever. PS2 is slower than wii and has online. I played Myth (bungie game) online with a 200mhz Mac performa with 10x the amount going on and little lag. This is nonsense.
But here comes the question... How would you know that?
LittleBigPlanet is based heavily on physics and a bunch of things going on in general. Try making a level to see how much effort it takes to make anything happen. Nothing can convince me that a simple platformer (of offense to King Mario) has more going on than LittleBigPlanet. It's just common sense.
Also not good enough are nintendo sales which are third in our profit margins. Get your act together Nintendo.
I dont even need to read his explanation. We all know wii's grandpa hardware is the reason why it lacks anything modern other then a clunky motion sensor.
I really don't see NSMBWii being that kind of game that needs online. Let's not forget that the this series is mainly about it's single player. Where as Brawl and MKWii are like maybe 60%+ about the multiplayer. It would have been a nice feature, but it's really not that needed in this kind of game. Not every game needs online you know.
they'd grab their partner and throw them into enemies killing them, then when they get a game over, they wouldn't pop their bubble to call them out. the game would more or less turn into a fighter/competition then working together
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