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The Hardcore: "Wii Remote sucks"

From article:
"Usually we don't talk about other sites reviews, but we have to talk about the current situation going on with gamers and their bias towards Wii controls. You may have seen the new review for Call of Duty: Modern Warfare Reflex for Wii from Game Informer. You may have read the review, and like us, may have had your jaw dropped by it and the state of gaming in general."

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ndpad3677d ago (Edited 3677d ago )

Wonder what people will say about Sony's upcoming wand and Microsoft's Natal?

Wonder if opinions will change when they launch?

rtonaey3676d ago

The the Wii remote sucks, the wand will suck and natal will follow suit;

Gamers don't want to sweat their butts off just to play a game that's supposed to give them satisfaction.

I've said it before and I'll say it again, This motion thing while inspiring, will go the way of the Dinosaur. It's FAIL!

HolyOrangeCows3676d ago (Edited 3676d ago )

LOL, Nintendo fanboy alert!

Ju3676d ago

Nobody will play shooters on the PS3 with the wand. No idea how MS will "force" people to use Natal. But I doubt that all of a sudden the traditional controllers will disappear. Its just a "me too". Nobody want's it (I can see it for some games, but certainly not for shooters).

kunit22c3676d ago

rtonaey, if you ever break a sweat using the Wii remote your are waaaaaaay out of shape.

BISHOP-BRASIL3676d ago

Nobody will say a thing about PS3 and 360 motion controls because those aren't primary control system. The only games you'll see using those are games designed to play with it, specially in the first wave we'll see game that exist purely to justify these controls, more rarely we'll see games that work with both classic and motion controls, but a good chunk of those will be cash cows like RE5, to sell a second copy of the game for those with motion control devices, even through it could be a patch.

Ninty f*ed it up when they only think of themselves and how their in house developers wanted and was ready to use a unique form of control that would make their casual crap even more popular. I'm pretty sure Ninty didn't have gone through the research with thirdy party devs or they would have Wii bundled with both Wiimote and a classic pad, because the truth is hardcore developers don't want to use motion controls for all of their games, some would never ever want to use it, some like to develop games that don't fit motion controls. I'm pretty sure that even developers like Myiamoto and Yoshio never were asked how would they like having motion controls for primary control scheme, I doubt even those had the option to focus on classic controls for Zelda ou Metroid.

Don't get me wrong, there are good motion controlled games on the Wii, but it's not media or third party devs fault they are forced to use motion controls and I think we can all agree many of Wii games would feel better over classic controls... Blame it on Ninty!

Shnazzyone3676d ago

I just came in here because I thought it was an anti-wii article based on the title. Now that I realize it's an editorial on the plain bias of the Game Informer review and the superiority of playing pointer based fps over dual analog I am angry! I'm gonna troll now!

WiiJunkii3676d ago

I have lived through Wolfenstein, Doom, Goldeneye, Duke Nukem, Redneck Rampage, Hexen, Quake(s), Half Life(s) Unreal(s), Team Fortress(s) Halo(s), 85,000 War Sims... even Chex Quest (That would be the FPS that came inside of Chex Cereal Boxes >:P )

I play PC games, and I have owned just about every console released in the US since the 2600...
I need to preface this next statement with one disclaimer... I think the title of "hardcore gamer" is for R-Tards, and I wouldn't want to be associated with those blind little snots who wear that sh*t on their sleeves.

Here Goes...
For Aiming/Cursor Movement:
A customizable Wii-Remote is a small step behind a customizable Mouse. Dual-Analogue is a large step behind both.

For Character Movement:
WASD is not as precise as an Analogue Stick.

Thats really all there is to it...

You may now disagree and take my bubbles.

N4g_null3676d ago

The funny thing is it will be forced. Success forces every thing and I hear epic is working on some thing big. Red steel 2 is worth the wAit pc mouse controls are the beSt yet wii mote is one of the best ways to controll 3d and 2d games.

Another thing is the controller works just fine side ways. Playing paper Mario is just like the 2d version unroll you point the remote At the tv. You guys Are really missing out on the magic and the sheer fun on learning excite truck controls or flying a plane to bomb the other squad on bwii.

Nmh is another reason and it keeps on going and it's not going to stop.

+ Show (5) more repliesLast reply 3676d ago
SpoonyRedMage3676d ago

Wah? The pointer controls are way more precise and more intuitive than dual analogs.

I like the Wiimote but for some games it just makes more to use a normal controller like for fighting games.

I hate waggle though... which has become a lot less common now. Early Wii games were full of badly implemented motion controls.

Product3676d ago

Agreed, waggle was never a great idea. It was used well in games like NMH and Madworld, but just shaking the remote is not immersive imo.

Glad to see more games lately using it more wisely.

SpoonyRedMage3676d ago

Yer, they used it sparingly but compare them to game like Soul Calibur: Legends or even the port of Okami, you have to attack ALOT and yet they tied attacks to the motion controls instead of a button... not a good idea.

I don't think any of the recent games I've played have used waggle like that but there is an increase in use of the pointer...

Chris3993676d ago

Whatever the name of that action/ rpgish sorta one was for the Wii.

That game made your wrist ACHE like nothing else. It was all waggle. Brutal on the forearms. And this wasn't any Wii Motion Plus stuff either, just pure, spastic flailing.

But yes, the pointer interface is remarkable. The waggle not so much.

Shnazzyone3676d ago (Edited 3676d ago )

Soul Caliber was very much "shake it like a british nanny!" game in it's battles. God I hated that.

+ Show (1) more replyLast reply 3676d ago
Goomba123676d ago

hmm...interesting read though i wish people would get the picture out of their head that you cant rest the remote on your knee instead of always thinking you have to have arms fully extended when playing.

Smacktard3676d ago (Edited 3676d ago )

The wiimote does suck...

when it's not implemented into the game correctly. I'll take my Mercury Meltdown Revolution, Geometry Wars: Galaxies, and Boom Blox Wiimote controls any day though, thanks.

ChickeyCantor3676d ago

Bad control implementation = bad control implementation.
Not just for the Wii-mote. Goes for any controller.

Smacktard3675d ago

Oh, of course. I was going to say that, but I thought it would be implied. But I think it goes without saying that the Wii suffers from terrible control implementation more so than any other console. Again, not technically a fault of the Wiimote, but of lazy/stupid developers.

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