10°

GameStop: iPhone Gaming Actually Boosts Traditional Console Business

IndustryGamers writes: "With more than 100,000 apps now on Apple's App Store, roughly 20,000 of which are games, the iPhone and iPod touch have become significant gaming platforms. The argument could certainly be made that sales for these platforms and their games are eating into sales of traditional portables like the DS or PSP or even consoles.

"The DSi carries a relatively high $169 price point, and the DSi XL is likely to be priced even higher, making the purchase of a $199 iPod Touch more tempting for gift givers. While we think that the DS is a superior gaming platform, the iPod is a more versatile device, and has a 'coolness' factor that is difficult to overcome," Wedbush Morgan analyst Michael Pachter commented recently."

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This doesn't need to be in all those channels. It doesn't even mention all of those, and the ones it does, it's just briefly in comparison. Should only be in Mobile and Industry News.
JL5271d ago WhoDisagree(0)Agree(0)
60°

Dark and Light Mobile Open Beta Released

Dark and Light Mobile, the highly anticipated survival game by Snail Games, has released its open beta today on April 18, 2024. The beta test is available for Android and iOS devices in the United States, Europe, and Southeast Asia.

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Community11h ago
80°

Farlight 84 New Battle Pass - Advance Tracker, Farlight Coins and More

Farlight 84 will get the V2.2 update, and the test servers for the next versions are up and running. This update will bring multiple good changes and new features to the game. One such new thing is that the game is revamping the Battle Pass.

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Community18h ago
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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Community1d 7h ago
thorstein1d 7h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga10h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 6h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde13h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 5h ago

Yes. Stop all the live service bs.

jznrpg1d 4h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 4h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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