It's not often you get 'All-Star' casts in videogames, to the extent that those working on a game are world-renowned for other high-calibre projects. Enter ArtePiazza, a KOEI studio comprising four all-stars of the Dragon Quest game series.
Its first project is a brand new RPG for the Nintendo Wii, called Opoona, and the entire game is controlled by the Wii's Nunchuk – the Wii Remote isn't even required. This is not the only step outside the usual confines of the RPG format (or formula depending on your stance). ArtePiazza is also moving the focus away from the standard "single hero" or "chosen one" dynamic to one in which the family unit becomes centrally important.
To learn more about this curiously creative game, SPOnG spoke to Art Director Shintaro Majima and Planning Director Sachiko Sugimura about how Opoona plays, what its message is and where the concept came from.
Phil at SPC writes, "Welcome to the return of One & Done, an article series on SPC that talks about games that never became franchises. They were literally one and done! Now, the purpose of these articles isn't to beg for sequels, as some of these games don't need them and not every game needs to become a franchise. Instead, we're just exploring and fondly remembering these terrific titles from generations' past and giving them some more time in the old spotlight."
I also remember Cold Fear. Never wound up buying it but I watched some of the walkthrough years later.
Gun could’ve gone on, but RDR was a tough act to follow.
Early years of the following gen had quite a few one-shots. Heavenly Sword, Lair, Haze, Folklore, Stranglehold. Bah gawd Stranglehold had expensive DLC for its day.
Nintendo's motion-controlled console was the home of countless fantastic gaming experiences. Here, I'll count down ten obvious and obscure choices that will suit the modern market perfectly.
This console has so many great games. I'd like to see a sequel to The Last Story.
There's not going to be a sequel to the structure of Super Mario Galaxy 2 though. The only reason we even got SMG2 was because they had plenty of leftover ideas from SMG1 that didn't make it into the game. It's better that we got other structures of 3D Mario later on
Super Mario Galaxy is getting a sequel though...Odyssey
Super Mario Galaxy 2 was a one off mainly because they apparently had content left over and instead of it wasting they made another game since they were still in the consoles life. Wouldn't make sense to have a sequel to Galaxy when each new system has brought us a different, brand new main Mario game. I'm glad we got Odyssey over it, it looks great and more open then Galaxy. Once you got to certain point in some levels of Galaxy (star cannon) you couldn't go back so back tracking was limited
Missing a lot of games: Red Steel, Zack and Wiki, Little King's Story, Bloom Blox, De Blob, Muramasa, Excitebots/bikes/trucks, Sin and Punishment, Kloana, Battalion Wars, etc . . .
Super Mario Galaxy 2 doesn't need a sequel. You could see the ideas drying up when playing through it.
Joseph uncovers another Hidden Gem, this time the JRPG Wii title Opoona.