In this week's column, Andy Alderson discusses cliches in game world design.
From the article:
"Yes, this week it's gaming clichés or, more specifically, environmental clichés. No, I'm not talking about Sting but rather the way in which game developers use the same hackneyed tools when creating their game worlds. The excepts above are great examples of how we're still mining away at the same coalface over ten years on from Resident Evil and Silent Hill."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
Love the scenery. No seriously, an interesting column :)
Good stuff. I agree, in large part, although I have to say that most of the time I don't mind the grey, bleak landscapes. Colour is nice, and underused, but there are plenty of games that manage interesting things with rote settings.
This is something I've wondered for a long time.
Some very good points which I hadn't really noticed before.
I remember being blown away the first time I played Far Cry. Beautiful game.