IncGamers Column: The Great Escape

In this week's column, Andy Alderson discusses cliches in game world design.

From the article:

"Yes, this week it's gaming clichés or, more specifically, environmental clichés. No, I'm not talking about Sting but rather the way in which game developers use the same hackneyed tools when creating their game worlds. The excepts above are great examples of how we're still mining away at the same coalface over ten years on from Resident Evil and Silent Hill."

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Leord3675d ago

Love the scenery. No seriously, an interesting column :)

Fyzzu3675d ago

Good stuff. I agree, in large part, although I have to say that most of the time I don't mind the grey, bleak landscapes. Colour is nice, and underused, but there are plenty of games that manage interesting things with rote settings.

Leord3675d ago

I think the somewhat related Diablo art controversy is an interesting addition to this discussion. :)

thetamer3675d ago

This is something I've wondered for a long time.

Maticus3675d ago

Some very good points which I hadn't really noticed before.

AndyA3675d ago

I remember being blown away the first time I played Far Cry. Beautiful game.

Fyzzu3675d ago

Slightly less impressive now, sadly, but some of the vistas are still staggering :)

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