Top
10°

A Case For Virtual Game Development - Need For Speed: Shift

Gamasutra: I had wanted to become a contractor for my chosen profession -- video game programming -- for quite some time, but the vast majority of developers in the UK were hostile to the idea. So when I heard about Slightly Mad Studios, I couldn't believe my luck.

Not only is contracting encouraged, but working remotely is the norm. So how can a developer with staff spread over the globe possibly hope to produce a successful AAA project?

Slightly Mad's recent critically acclaimed release, Need for Speed: Shift, is proof positive that not only is a virtual development company possible, but that it can thrive. This article explains how.

Read Full Story >>
gamasutra.com
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.