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Gamasutra Versus Capcom: The Tatsunoko Interview

Capcom's Versus series once delivered some of the most memorable, appealing, and addictive games in the fighting genre -- hitting creative and playability highs that other developers couldn't reach.

But by 2004, that creative spark -- which gave us games as robust as Marvel vs. Capcom 2 and Capcom vs. SNK 2 was snuffed out. Capcom failed to bring its first triple-A attempt at 2D/3D crossover, Capcom Fighting All-Stars, to market, instead delivering the half-baked Capcom Fighting Evolution -- a game that suggested the developer had run out of juice. The 2D fighting genre went dormant.
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Somehow, though, Capcom has rescued it from dormancy with the massive success of Street Fighter IV. Arc System Works delivered the high definition BlazBlue. And Capcom has chosen to revitalize its Versus series in the form of Tatsunoko vs. Capcom.

The title, which debuts in Japan next month and in the West in January 2010, pits the retro cool of the anime studio -- best known in the west for Battle of the Planets/G-Force -- against Capcom's slate of memorable characters -- up to and including Frank West from Dead Rising.

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