Tale of Tales, an independent game development studio run by Auriea Harvey and Michael Samyn and based Belgium, has the main purpose of helping videogames expand to a medium that can rival all others in terms of diversity and depth. This way, their work tends to be very experimental and, sometimes, not that popular and controversy because of all of that.
FATALE is one of the experimental videogames, created by a team of 8 in a period of 4 months and first released on 5 October 2009. The game production was supported by Flanders Audiovisual Fund. Now, thanks to the efficient Valve team, FATALE is available via Steam, for 7 US Dollars.
Belgian arthouse developers Tale of Tales have a pay-what-you-like offer on for three of their games.
I watched a vid of it being played on youtube once and it scared the crap outta me. It involved the slutty sister visiting Grandma's house after straying from the path and damn... it was intense.
GameZebo: Fatale isn't so much a game as an interactive experience. Though it shares some common traits with games, the real point of Fatale isn't to overcome a series of obstacles in an attempt to reach a specific goal, but instead to simply explore.
Oscar Wilde probably isn't the first person you'd expect to be the driving force behind a game. Perhaps an inspiration for some witty dialogue or as the model for an effet uncle character in some strange Japanese adventure title. Surprisingly it's Salome, one of his more unusual plays which acts as the basis for Tale of Tales' follow-up to their excellent game The Path.