Marketers are scrambling to be players in the world of video game advertising. A growing army of game fans and new game advertising options are making games increasingly attractive. Marketers spent about $80 million in 2005 on game advertising - from product placement in games to sponsoring gaming events - according to research firm Parks Associates. By comparison, the value of all media product placement in 2005 was about $3.5 billion, estimates marketing researcher PQ Media. Parks projects game ad spending will top $400 million by 2009.
About 75% of U.S. Internet users spend at least an hour a month playing games, according to Parks. About 27% average 30 hours a month.
"The Game Development World Championship (GDWC) celebrated the 2023 Summer Season with an Awards Stream on Thursday, September 21st. At the event, GDWC announced winners in 11 categories for the Summer Season." - GDWC.
Today Unity revealed a rather radical change to the new pricing policy announced a while ago, following the massive backlash from many of its developers and the wider gaming industry.
Pretty much. Any devs future games should not start on unity. They've shown their cards like ms with the original Xbox one reveal.
First, they've removed Terms of Service from github, just 'cuz, so no more transparency (is there a new version? What changed? Read ToS every week with a lawyer to be safe), the trust is broken.
Then, they also started requiring 3 day online check ups. And they also increased the price of the subscriptions, 'cause why not?!
After that, they introduce those ridiculous runtime fees. And after developers started to revolt, what they do? They didn't back down, instead they tried to move some numbers around to make it "easier to understand and accept". And keep in mind, if you install a game, that's +1 install. But if you uninstall and reinstall right away, that's another +1 install. This can be exploited and probably will be. And it's applied to your every developed game, not just newely created ones.
Say "thanks" to your new EA exec and it's "great" ideas (yes, "it's"; don't this it has a soul or anything human anymore), this company can't and shouldn't be trusted anymore, by anyone. They became too greedy and will now try to slowly screw you over. This is not some one small misstep, this is a calculated plan. They deserve what they're getting.
And this is happening when Unreal Engine will start taking money from you after you've earned $1.000.000 in a year (and if they change ToS and you disagree with it, you can continue using your current version without any extra strings attached). And you also have free Godot, O3DE and others.
i like this idea of advertizing in video games, as long as it's done in a noninvasive manor. among other benefits, this could mean lowering cost of production.
aside from that, i think it also adds a certain realism to certain games like racing games. instead of generic or fake ads in the game, they can use real ads just like in real-life as you're driving through the city.
i can also see how this advertizement in video games can be abused too. the responsibility lies within the video game company to set rules and regulations on what's acceptable and what's not.