GameInformer writes: "Activision flew out to the Game Informer offices recently and let us get our feet on the reimagined version of the Tony Hawk franchise with Ride. We had about an hour to play the game, check out the board and talk with Robomodo's Patrick Dwyer, Lead Designer on the game. Both Matthew Kato and myself had time to play and we share our impressions below. We've also got a short video interview with Dwyer along with footage of us playing the game.'
Looking back at gaming history often throws up some questionable things - including awful games, bad consoles, and terrible peripherals.
That intel wireless gamepad was the inspiration for the 360 wireless racing wheel (and that works really well). I'd say one the author forgot would be the activator from sega.
We know there’s a new Tony Hawk’s in the works, but it should feel like the oldest of entries to the series.
There's a new Tony Hawk game coming?
Cautiously optimistic. I want the series to end on a positive note but the last what like 6 entries have been severely disappointing. Hope this one ends the curse.
I think the series went downhill when they had all the jackass characters in the game..
I support this article. THPS2 - best Tony Hawk EVAH. The franchise needs to drop the gimmicks and get back to what matters - addictive, thrilling skateboarding.
Ars writes: "Tony Hawk: Ride had major challenges at retail; the high price, the large box, and the drastic change from past games in the series meant the game had an uphill fight to win the affections of skating game fans. Josh Tsui, the president of Robomodo, talked about some of these issues with GameSmith and brought up yet another challenge: the game reviews. Were they rushed? It's very possible, but sadly, that's a situation that Activision itself went out of its way to create."