An article that makes a comparison between the way Japanese and American games are designed and how both sides could be improved. The article mainly focuses on the length of games and how a new way of designing RPGs could make playing them less of a chore.
"Back in the innocent 1990s, Jaleco released a trilogy of Super NES beat 'em ups in the Rushing Beat series. Well, in Japan, they were part of that series. In international markets, Jaleco renamed each game and censored it to pieces. Nowadays, however, a fourth game called RUSHING BEAT X: Return of the Brawl Brothers is in the works for Steam and Switch 2 from City Connection and Clear River Games. Like its predecessors, Rushing Beat X will support 2-player local co-op, and it's extremely promising," says Co-Optimus.
Digital Foundry : Doom: The Dark Ages is now receiving its path tracing upgrade on PC, so Alex and John tested it versus the standard RT graphics - and found some surprises.
The PC version is still on schedule but the console versions have been delayed.
Any article that ends in "So what do you think?" = EPIC FAIL
This is a news site, not some sort of blog where you want people to discuss things that will have absolutely NO effect on the industry. You can think and comment all you want about chaptered games, what you want to see in whatever game, and so on, but YOU WILL NOT MAKE A DIFFERENCE!
LAME. Might as well tell your ideas to the wall, for all the effect they'll have.