Co-Optimus writes: "If you start up a co-op lobby, but have one or two empty spots, the unmanned characters will encourage you (in fairly irritating insults) to switch up and use them, while not actually walking around the map to attack enemies. You can change characters whenever you please, handy for unleashing these special attacks on your foes. Even the characters not being actively used will build up their special meter by automatically throwing snowballs, if you place them in a strategically sound place on the map (think of them as snarky turrets). You'll also want to keep in mind, each character has a slightly different movement speed. As an example, Hyperactive Tweak is faster than fatty Cartman, which changes how fast you collect coins, run to a position to set up more turrets, or how often you accidentally overstep and run straight into a line of enemies."
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Loved the RPGs but never played the others. Have to track them down. Still not sure about Snow Day though.
From karting to RPGs, there's been quite a few South Park games over the last 20 years. Here they all are, ranked from worst to best.
This $30 pillow plays multiple fart noises and well, that's pretty great.