It must get pretty boring being unstoppable. Imagine how Superman feels after yet another fight involving the same ordinary mortal fleshbags he could crush with a twitch of his little finger; he must long for a bit of Kryptonite to shake things up and present a challenge for once. It sometimes felt that way playing the original Crackdown.
You're not alone in Crackdown 2, although at times you might wish you were. Ten years have passed since the original game and Pacific City has gone to shit: a zombie-like virus has broken out, creating a race of mutant 'Freaks' who emerge at night to terrorise the locals. Many are as strong as you are, and some are even stronger – you're no longer completely unstoppable.