BlueGamer: How Demos Should Be

Adam from writes: "Demos were great back in the day. They were, like, a quarter of the whole game. I remember playing Wolf3D and Blake Stone thinking this whole game is great! …yet, there was more. Quantic Dream recently announced that they want to come up with a demo for Heavy Rain. They are just unsure on how to do it, what elements to convey; how do you let the gamer know what the whole picture is?"

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