There are more than 50 million Wii systems worldwide. The social nature of the platform means the number of eyeballs in front of those 50 million Wiis on a daily basis is actually much bigger. Logically, the audience for a wide range of games and interactive experiences should be rather big, but based on the evidence so far, either that's not true -- or publishers have been hedging the wrong bets. No one has conclusively proved the case for (or against) the viability of mature games on Wii, but 2009 was a litmus test on a number of fronts, including the DS. The results aren't encouraging
Nintendo has announced the SNES and Super Famicom games gracing the Nintendo Switch Online library this month, and there are some gems to enjoy.
Strange headline, as I thought the star of the show was Super RType. I almost bought RType Dimensions EX this last month and was just thinking, man I wish we had the SNES one somewhere on Switch. That's where I got my start w the series and I was beyond excited to see it drop this week!
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
It's strange how they leave out the quotes about Sega saying they're pleased with the overall sales of HotD, Conduit and MadWorld.
[And they conveniently leave out that Chinatown Wars has gone on to sell over half a million copies and counting; DS games usually don't launch huge, they have long legs.]
But look at some of games:
MadWorld was a 6-hour long, black and white brawler.
Extraction was a 6-hour long rail shooter.
HotD was another rail shooter, albeit a more established one.
OTOH, games like NHM sell well enough to get a sequel.
The RE4 port sold very well.
RE:UC sold equally well.
W@W sold so well that Activision decided to port COD4.
There's a market for "mature" Wii games, but that doesn't seem to include rail shooters and narrow, niche games.